molecule
BQ25792 Charger
Public Made by Adomby adom
Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis
← Commit history
copper -> PBR metallic (glossy sheen reflecting scene env, not blown-out white/brown); reassert 80% transparent shadow-receiving ground
3 files changed
+25−10
package.json+1−1@@ -2,7 +2,7 @@ "slug": "bq25792-charger", "title": "BQ25792 Charger", "type": "component",- "version": "0.1.45",+ "version": "0.1.46", "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.", "tags": [ "hardware"
page.json+10−3@@ -4,9 +4,16 @@ "slug": "bq25792-charger", "title": "BQ25792 Charger", "brief": "Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis",- "version": "0.1.45",+ "version": "0.1.46", "tags": [- "hardware"+ "adom",+ "adom-modular",+ "component",+ "charger",+ "battery",+ "bq25792",+ "power",+ "usb-c" ], "license": "proprietary", "component": {@@ -49,7 +56,7 @@ "email": "[email protected]" }, "visibility": "public",- "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.",+ "description": "BQ25792 Charger - a buck-boost 1S-4S battery charger board (Texas Instruments BQ25792) designed by Adonis in Fusion 360, with 14 Adom machine pins for the modular stack. Interactive colored 3D model, schematic and layout views.", "dependencies": {}, "files": [ "README.md",
readme.html+14−6@@ -253,10 +253,10 @@ exported bodies + design rules.</p> } // ONE shiny copper for all four copper layers- const copperMat=new (B().StandardMaterial)("copper_shared",sc);- copperMat.diffuseColor=new (B().Color3)(0.72,0.34,0.10);- copperMat.specularColor=new (B().Color3)(1.0,0.78,0.45);- copperMat.specularPower=48; copperMat.backFaceCulling=false;+ const copperMat=new (B().PBRMetallicRoughnessMaterial)("copper_shared",sc);+ copperMat.baseColor=new (B().Color3)(0.95,0.60,0.42); // copper+ copperMat.metallic=1.0; copperMat.roughness=0.28; // glossy metal sheen from the env+ copperMat.backFaceCulling=false; byKey.cu1.meshes.concat(byKey.cu16.meshes).forEach(m=>{ if(m.material) m.material=copperMat; }); // FR4 sublayers = real Board body clones (drill holes)@@ -287,7 +287,7 @@ exported bodies + design rules.</p> p.position=new (B().Vector3)(25.2*mm,13.2*mm,zc); const t=new (B().Texture)(R+tex,sc,false,false); t.hasAlpha=true; let mat;- if(copper){ mat=copperMat.clone(key+"_cu"); mat.opacityTexture=t; t.getAlphaFromRGB=false; }+ if(copper){ mat=copperMat.clone(key+"_cu"); mat.baseTexture=null; mat.opacityTexture=t; t.getAlphaFromRGB=true; mat.transparencyMode=1; } else{ mat=new (B().StandardMaterial)(key+"_m",sc); mat.diffuseTexture=t; mat.opacityTexture=t; mat.emissiveTexture=t; } mat.backFaceCulling=false; p.material=mat; if(mirror) p.scaling.x=-1;@@ -322,7 +322,15 @@ exported bodies + design rules.</p> } // ground: 80% transparent, receives shadows- sc.meshes.forEach(m=>{ if(/ground/i.test(m.name||"")){ try{ if(m.material) m.material.alpha=0.2; m.receiveShadows=true; }catch(e){} } });+ sc.meshes.forEach(m=>{+ if(/ground/i.test(m.name||"")){+ try{+ m.receiveShadows=true;+ if(m.material){ m.material.alpha=0.2; m.material.transparencyMode=2; if("useAlphaFromDiffuseTexture" in m.material) m.material.useAlphaFromDiffuseTexture=false; }+ m.visibility=1;+ }catch(e){}+ }+ }); // frame: assembled view + headroom for the +55mm cascade setTimeout(function(){