molecule
BQ25792 Charger
Public Made by Adomby adom
Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis
← Commit history
shadows: PCSS contact-hardening (crisp near, soft far - not razor everywhere) + transparency-aware casting so each layer casts its artwork onto the layers below
3 files changed
+20−6
package.json+1−1@@ -2,7 +2,7 @@ "slug": "bq25792-charger", "title": "BQ25792 Charger", "type": "component",- "version": "0.1.72",+ "version": "0.1.73", "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.", "tags": [ "hardware"
page.json+10−3@@ -4,9 +4,16 @@ "slug": "bq25792-charger", "title": "BQ25792 Charger", "brief": "Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis",- "version": "0.1.72",+ "version": "0.1.73", "tags": [- "hardware"+ "adom",+ "adom-modular",+ "component",+ "charger",+ "battery",+ "bq25792",+ "power",+ "usb-c" ], "license": "proprietary", "component": {@@ -49,7 +56,7 @@ "email": "[email protected]" }, "visibility": "public",- "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.",+ "description": "BQ25792 Charger - a buck-boost 1S-4S battery charger board (Texas Instruments BQ25792) designed by Adonis in Fusion 360, with 14 Adom machine pins for the modular stack. Interactive colored 3D model, schematic and layout views.", "dependencies": {}, "files": [ "README.md",
readme.html+9−2@@ -389,8 +389,15 @@ exported bodies + design rules.</p> SHADOW_LIGHT.direction=CENTER.subtract(SHADOW_LIGHT.position).normalize(); SHADOW_LIGHT.intensity=2.2; // 2e6 was for mm distances; ~2 at meter scale SHADOW_LIGHT.shadowMinZ=0.5; SHADOW_LIGHT.shadowMaxZ=3.0;- if("angle" in SHADOW_LIGHT) SHADOW_LIGHT.angle=0.32; // narrow cone = far sharper shadow texels- try{ SHADOW_GEN.forceBackFacesOnly=false; }catch(e){} // thin quads/planes must cast+ if("angle" in SHADOW_LIGHT) SHADOW_LIGHT.angle=0.45;+ try{+ SHADOW_GEN.forceBackFacesOnly=false; // thin quads/planes must cast+ SHADOW_GEN.usePercentageCloserFiltering=false;+ SHADOW_GEN.useContactHardeningShadow=true; // PCSS: crisp near contact, soft with distance+ SHADOW_GEN.contactHardeningLightSizeUVRatio=0.08;+ SHADOW_GEN.transparencyShadow=true; // translucent layers cast their ARTWORK, not solid slabs+ SHADOW_GEN.enableSoftTransparentShadow=true;+ }catch(e){} }else{ // fallback: build a PCF spot matching the bundle's recipe SHADOW_LIGHT=new (B().SpotLight)("rm_spot",new (B().Vector3)(CENTER.x+0.6,CENTER.y-0.3,1.5),