molecule
BQ25792 Charger
Public Made by Adomby adom
Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis
← Commit history
actually fix copper z double-offset (position.z=0, edit landed this time); widen layers panel to 270px + make it horizontally resizable
3 files changed
+15−6
package.json+1−1@@ -2,7 +2,7 @@ "slug": "bq25792-charger", "title": "BQ25792 Charger", "type": "component",- "version": "0.1.63",+ "version": "0.1.64", "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.", "tags": [ "hardware"
page.json+10−3@@ -4,9 +4,16 @@ "slug": "bq25792-charger", "title": "BQ25792 Charger", "brief": "Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis",- "version": "0.1.63",+ "version": "0.1.64", "tags": [- "hardware"+ "adom",+ "adom-modular",+ "component",+ "charger",+ "battery",+ "bq25792",+ "power",+ "usb-c" ], "license": "proprietary", "component": {@@ -49,7 +56,7 @@ "email": "[email protected]" }, "visibility": "public",- "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.",+ "description": "BQ25792 Charger - a buck-boost 1S-4S battery charger board (Texas Instruments BQ25792) designed by Adonis in Fusion 360, with 14 Adom machine pins for the modular stack. Interactive colored 3D model, schematic and layout views.", "dependencies": {}, "files": [ "README.md",
readme.html+4−2@@ -43,9 +43,11 @@ .fbtn.active { background:#0b3d33; border-color:#00b8b1; color:#5ff5e8; } #vstatus { position:absolute; right:14px; bottom:10px; z-index:30; font-size:12px; color:#8b949e; background:rgba(13,17,23,0.5); padding:3px 8px; border-radius:6px; }- #layers-panel { position:absolute; top:128px; right:14px; z-index:30; width:212px; /* below the ViewCube */+ #layers-panel { position:absolute; top:128px; right:14px; z-index:30; width:270px; min-width:210px; max-width:460px;+ resize:horizontal; overflow:auto; direction:rtl; /* resize handle on the LEFT edge (below the ViewCube) */ background:rgba(13,17,23,0.62); backdrop-filter:blur(8px); border:1px solid rgba(48,54,61,0.8); border-radius:10px; padding:8px 10px; font-size:11.5px; }+ #layers-panel > * { direction:ltr; } .lp-title { color:#e6edf3; font-weight:600; margin-bottom:4px; font-size:12px; } .lp-row { display:flex; align-items:center; gap:6px; padding:1.5px 4px; border-radius:5px; color:#c9d1d9; cursor:default; } .lp-row:hover { background:rgba(0,184,177,0.18); }@@ -361,7 +363,7 @@ exported bodies + design rules.</p> let vpre=sc.meshes.length; await B().SceneLoader.AppendAsync("", new File([vb],v[1]+".glb",{type:"model/gltf-binary"}), sc, null, ".glb"); const vm=sc.meshes.slice(vpre).filter(m=>m.getTotalVertices&&m.getTotalVertices()>0);- vm.forEach(m=>{ m.position.z=v[2]; m.material=copperMat; });+ vm.forEach(m=>{ m.position.z=0; m.material=copperMat; }); // z is BAKED into the gerber geometry; adding v[2] double-offsets it attach(v[1], vm); } quad("mask_bot","layer-mask-bot.png",-0.075*mm,true,false);