molecule
BQ25792 Charger
Public Made by Adomby adom
Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis
← Commit history
shadows toggle: use scene.shadowsEnabled master switch - freezing the map left all layer shadows rendered-frozen (only the ground appeared to turn off)
3 files changed
+13−5
package.json+1−1@@ -2,7 +2,7 @@ "slug": "bq25792-charger", "title": "BQ25792 Charger", "type": "component",- "version": "0.1.79",+ "version": "0.1.80", "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.", "tags": [ "hardware"
page.json+10−3@@ -4,9 +4,16 @@ "slug": "bq25792-charger", "title": "BQ25792 Charger", "brief": "Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis",- "version": "0.1.79",+ "version": "0.1.80", "tags": [- "hardware"+ "adom",+ "adom-modular",+ "component",+ "charger",+ "battery",+ "bq25792",+ "power",+ "usb-c" ], "license": "proprietary", "component": {@@ -49,7 +56,7 @@ "email": "[email protected]" }, "visibility": "public",- "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.",+ "description": "BQ25792 Charger - a buck-boost 1S-4S battery charger board (Texas Instruments BQ25792) designed by Adonis in Fusion 360, with 14 Adom machine pins for the modular stack. Interactive colored 3D model, schematic and layout views.", "dependencies": {}, "files": [ "README.md",
readme.html+2−1@@ -635,8 +635,9 @@ exported bodies + design rules.</p> const btnShadows=document.getElementById("btn-shadows"); btnShadows.addEventListener("click",function(){ shadowsOn=!shadowsOn;+ const sc=viewer.getScene();+ sc.shadowsEnabled=shadowsOn; // MASTER switch: kills/restores ALL shadows (freezing the map just kept them frozen-on) if(SHADOW_GEN && SHADOW_GEN.getShadowMap()) SHADOW_GEN.getShadowMap().refreshRate = shadowsOn ? window.BABYLON.RenderTargetTexture.REFRESHRATE_RENDER_ONEVERYFRAME : 0;- if(GROUND_PLANE) GROUND_PLANE.receiveShadows = shadowsOn; btnShadows.classList.toggle("active",shadowsOn); set(shadowsOn?"shadows on":"shadows off"); });