molecule
BQ25792 Charger
Public Made by Adomby adom
Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis
← Commit history
shadows animate: shadow map refreshRate every-frame (bundle froze it post-load)
3 files changed
+21−5
package.json+1−1@@ -2,7 +2,7 @@ "slug": "bq25792-charger", "title": "BQ25792 Charger", "type": "component",- "version": "0.1.37",+ "version": "0.1.38", "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.", "tags": [ "hardware"
page.json+10−3@@ -4,9 +4,16 @@ "slug": "bq25792-charger", "title": "BQ25792 Charger", "brief": "Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis",- "version": "0.1.37",+ "version": "0.1.38", "tags": [- "hardware"+ "adom",+ "adom-modular",+ "component",+ "charger",+ "battery",+ "bq25792",+ "power",+ "usb-c" ], "license": "proprietary", "component": {@@ -49,7 +56,7 @@ "email": "[email protected]" }, "visibility": "public",- "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.",+ "description": "BQ25792 Charger - a buck-boost 1S-4S battery charger board (Texas Instruments BQ25792) designed by Adonis in Fusion 360, with 14 Adom machine pins for the modular stack. Interactive colored 3D model, schematic and layout views.", "dependencies": {}, "files": [ "README.md",
readme.html+10−1@@ -293,7 +293,16 @@ exported bodies + design rules.</p> }else{ sc.lights.forEach(l=>{ const g=l.getShadowGenerator&&l.getShadowGenerator(); if(g&&!sg) sg=g; }); }- if(sg) LAYERS.forEach(L=>L.meshes.forEach(m=>{ try{ sg.addShadowCaster(m,true);}catch(e){} }));+ if(sg){+ LAYERS.forEach(L=>L.meshes.forEach(m=>{ try{ sg.addShadowCaster(m,true);}catch(e){} }));+ // the bundle freezes the shadow map after load - re-render it EVERY frame so+ // shadows track the moving layers+ try{+ const smap=sg.getShadowMap();+ smap.refreshRate=B().RenderTargetTexture.REFRESHRATE_RENDER_ONEVERYFRAME;+ if(sg.getLight&&sg.getLight().autoUpdateExtends!==undefined) sg.getLight().autoUpdateExtends=true;+ }catch(e){}+ } // ground: 80% transparent, receives shadows sc.meshes.forEach(m=>{ if(/ground/i.test(m.name||"")){ try{ if(m.material) m.material.alpha=0.2; m.receiveShadows=true; }catch(e){} } });