History of models/workcell-q.glb

15 commits ← Back to file
Control panel pair updated to V2.1.0: viewers, specifications and models
Caleb · 45d4b89 · 13d ago
hover fixes: ESD label removed, ghost precedence, mic region at seated spot; D2 glow on the board LED
Caleb · f53d0f2 · 2mo ago
LED upgrade: light cones, per-color glow (blue ring chase, green+red indicators), slowed chase
Caleb · 0114a70 · 2mo ago
final: whole-component LED chase (IN-S42ATR form), opaque white silk, full-fidelity geometry
Caleb · 3670e54 · 2mo ago
probe: LED glows always on
Caleb · 4b20f69 · 2mo ago
whole-component LED glow (IN-S42ATR form) on all 18 ADOM LEDs; opaque white silkscreen; no simplification
Caleb · 1002e93 · 2mo ago
wiki brand fonts (Satoshi body, Familjen Grotesk headings); ADOM LED chase reworked to IN-S42ATR lens+glow emissive met…
Caleb · 305bf7d · 2mo ago
float32 positions (no gold bleed), per-texel primitive split (correct silk + molecule colors), reference default framing
Caleb · d6cc662 · 2mo ago
restore translucent mask/silk (two-tone copper telegraphing, 16-bit z intact); viewer title overlays
Caleb · 1923fe1 · 2mo ago
opaque mask + silk layers (reference-render look); model cache-buster
Caleb · 07a09af · 2mo ago
true 16-bit position quantization (layer stack preserved); content-based frame height (no grow loop)
Caleb · e226460 · 2mo ago
viewer models: sRGB->linear baseColorFactor (colors now match component-page renders)
Caleb · a10d7e5 · 2mo ago
hi-fi viewer models (0.001 simplify, no gold bleed); auto-size readme frame
Caleb · 96a07df · 2mo ago
viewers: textureless flattened models (sandbox CSP blocks blob: texture loads)
Caleb · df6cd16 · 2mo ago
README.html body: embedded Babylon 3D viewers (view cube) with quantized + static fallbacks
Caleb · c790e50 · 2mo ago