skill
Adom Wiki Skill Pack
Public Made by Adomby adom
The Adom Wiki Skill Pack : one main skill plus the focused sub-skills that teach the AI to publish to wiki.adom.inc without breaking pages, name the wiki repo archetypes (Page, Skillpack, Family), and publish rich component pages (chips, molecules, boards). The wiki is six tools in one: git, package manager, releases, discussions, pull requests, and discovery. One package manager install drops the whole set onto your container. Includes reviewed Z-up component artwork, surface-selected MPN marki
Comparing master ← component-motion-states-orig
Changes on component-motion-states-orig that are not yet on master (three-dot, from the merge base).
1 file changed, 8 insertions(+)
skills/wiki-component/SKILL.md+8@@ -994,3 +994,11 @@ Validate the actual written LOD transforms and visible MPNs; micrometre offsets ## Ship the bench with a board or project page A board, molecule or project page can carry its author's Hydrogen layout: `hydrogen/workspace.json` in the page repo, with the 3D layout pane, the KiCad or Altium dashboard, the parts search and the project page arranged the way you work. Export it from a live Hydrogen with `adom-cli hydrogen workspace export --out hydrogen/workspace.json`, push it with `adom-wiki repo push <owner>/<slug> --files hydrogen/workspace.json`, and readers of a fork or clone open it with `adom-cli hydrogen workspace apply <owner>/<slug>` (Hydrogen Cloud lists it under Project workspaces with an Apply button). Apps are referenced by wiki page, never by URL; declare each in `page.json` `dependencies`. The full contract and the `WORKSPACE_*` hints are in the wiki-workspaces skill.++## Moving component states (proposed extension)++Fans and other moving parts need more than LED-style model swaps. Preserve `adom/component-states@1` and add a versioned `motion` object (`adom/component-motion@1`) plus typed variables such as speed in RPM. Publish an off static GLB, an animated GLB, unique stationary/rotor node names, named animation timelines, local axes/pivots, model hashes, cycle duration and revolutions per cycle. Continuous motion belongs in GLB/runtime; STEP remains the static mechanical asset. Do not claim full digital-twin fidelity for illustrative blades or missing leads.++Use the existing Adom viewer, resolve bindings per imported instance, and play only the rotor animation. One revolution per second maps to speedRatio = RPM/60. Label any slow-motion time scale separately from actual/simulated RPM and warn about high-speed aliasing. Default off. Stale/invalid measured data pauses and labels UNKNOWN rather than claiming OFF. Animation must never control physical hardware. Preserve static fallback when a consumer lacks motion capability.++Reference proposal and executable fan example: [MF40200V1-1000U-G99 motion contract](https://wiki.adom.inc/adom/mf40200v1-1000u-g99/files/docs/component-motion.md). The component-widgets change emits simulated state/variable events; it does not imply every installed widget or probing simulator already supports animated playback. Verify each consumer and report proposed/source/released/installed states separately. Include component-specific skills, generator, GLB structural and runtime checks, and recorded off/on/speed/off evidence.