skill
Adom Wiki Skill Pack
Public Made by Adomby adom
The Adom Wiki Skill Pack : one main skill plus the focused sub-skills that teach the AI to publish to wiki.adom.inc without breaking pages, name the wiki repo archetypes (Page, Skillpack, Family), and publish rich component pages (chips, molecules, boards). The wiki is six tools in one: git, package manager, releases, discussions, pull requests, and discovery. One package manager install drops the whole set onto your container. Includes reviewed Z-up component artwork, surface-selected MPN marki
← Commit history
package.json+1−1@@ -1,7 +1,7 @@ { "slug": "adom-wiki-skillpack", "title": "Adom Wiki Skill Pack",- "version": "0.8.27",+ "version": "0.8.28", "type": "skill", "hero": { "path": "screenshots/hero.png"
page.json+2−2@@ -131,7 +131,7 @@ "prompt": "Before I create this wiki page, check whether the thing already has a home." } ],- "version": "0.8.27",+ "version": "0.8.28", "description": "The Adom Wiki Skill Pack : one main skill plus the focused sub-skills that teach the AI to publish to wiki.adom.inc without breaking pages, name the wiki repo archetypes (Page, Skillpack, Family), and publish rich component pages (chips, molecules, boards). The wiki is six tools in one: git, package manager, releases, discussions, pull requests, and discovery. One package manager install drops the whole set onto your container. Includes reviewed Z-up component artwork, surface-selected MPN marking, reusable thumbnail caches and component-page widgets.", "dependencies": { "adom/adom-wiki-hero-image": "^0.2.2",@@ -196,4 +196,4 @@ "email": "[email protected]" }, "org": "adom"-}+}
skills/wiki-component/SKILL.md+2−2@@ -140,7 +140,7 @@ Keep project-specific implementation and session evidence in the existing projec ### Readable 3D reference artwork The exact rules are the **adom-hero 1.0** standard on [adom/component-hero](https://wiki.adom.inc/adom/component-hero):-layer and material names, colours, dash and label geometry, pin 1, metadata (`asset.extras.adomHero`) and+layer and material names, colors, dash and label geometry, pin 1, metadata (`asset.extras.adomHero`) and the checks a hero must pass. Build the hero with that skill's deterministic generator (`scripts/hero_glb.py <board-use.glb> <footprint.kicad_mod> <page.json> <slug>-hero.glb --png preview.png`) rather than by hand, publish it as `<slug>-hero.glb` in `component.parts.model_3d`, and keep the clean model@@ -576,7 +576,7 @@ from the KiCad symbol. **Manufacturer 3D models are rarely Z-up and often carry helpers.** The SamacSys/CSE STEPs behind ST's CAD tab are Y-up, one was surface-only (0 solids), two carried the field-of-view cones as-near-zero-volume solids that blow the bounding box. Re-pose with XCAF so colours survive (rotate+near-zero-volume solids that blow the bounding box. Re-pose with XCAF so colors survive (rotate X +90, yaw per part after checking the underside pads / marking pad against the footprint, seat on z = 0), keep the original bytes and record source hash, up axis, rotation, translation and dropped solids in `provenance/<file>.step.json`. Ship the helper geometry as its own variant (`-fov`) rather