skill
Adom UI Design System
Public Made by Adomby adom
How the AI builds and tests interfaces people love to use in Adom. Ships as one installable skill that bundles focused skills (tooltips, floating-windows, toasts, responsive-ui, app-shell, ai-driven-apps, clickable-paths).
← Commit history
1.18.1: table row rules take effect on adoption; chip layouts already satisfy their intent
2 files changed
+11−1
package.json+1−1@@ -1,6 +1,6 @@ { "slug": "adom-ui-design",- "version": "1.18.0",+ "version": "1.18.1", "type": "skill", "description": "The Adom UI Design System plus a bundle of focused UI skills (tooltips, floating-windows, toasts, responsive-ui, app-shell, ai-driven-apps, clickable-paths, dark-default, input-feedback, settings-layout). One install drops the whole set of skill files onto your container, plus shared icon assets (the settings cog) so every Adom app draws the same glyph.", "dependencies": {},
skills/newbie-panel/SKILL.md+10@@ -88,6 +88,16 @@ instead of the boxes around them. disappears, and it folds WITH the panel when the panel collapses. **Right column: the prompts table**++> **If your app is still on the older CHIP layout, these row rules do not apply to you yet.**+> Row height, the 72px action cell, and the action-tracks-the-phrase packing are all+> properties OF THE TABLE, and they take effect when you adopt it. A chip layout already+> satisfies their intent, because inline-flex chips hug their own content: measured on+> parts-search at a 2500px viewport, its Copy button sits 22px from the end of its phrase, so+> the stranded-action problem the packing rule fixes cannot occur. Do not half-build the+> table to pick up one of its rules, and do not read yourself as non-compliant for keeping+> chips until you convert.+ - A real table structure (`<table>` or `role="table"` rows), not a chip flow. - Row: `height: 40px`, `border-bottom: 1px solid var(--line)`, none on the last row. - Row hover: `background: rgba(255,255,255,.03)`, cursor pointer (the whole row copies).