import { bW as t } from "./chunk-IERganv1.js";
const e = "volumetricLightingRenderVolumeVertexShader", o = `#include<sceneUboDeclaration>
#include<meshUboDeclaration>
attribute position : vec3f;varying vWorldPos: vec4f;@vertex
fn main(input : VertexInputs)->FragmentInputs {let worldPos=mesh.world*vec4f(vertexInputs.position,1.0);vertexOutputs.vWorldPos=worldPos;vertexOutputs.position=scene.viewProjection*worldPos;}
`;
t.ShadersStoreWGSL[e] || (t.ShadersStoreWGSL[e] = o);
const n = { name: e, shader: o };
export {
  n as volumetricLightingRenderVolumeVertexShaderWGSL
};